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Indoor Golf Simulators

Indoor Golf Simulators









Indoor Golf Simulators
Higher than High Def, aboutGolf expands its lead in the simulator market with the release of the aboutGolf 3D/Etm graphics engine. 3D is essential to accuracy, enabling correct collisions with trees, terrain, rocks, and other objects. 3D rendered graphics are the only way to ensure the accurate flight and placement of every shot. 3D graphics enable trees, grass, and flags to blow in the wind, for clouds to change shape and move by, birds to fly overhead, and waves to roll onto shore.

The evolution of simulator graphics:

1969:  First photo-based games
1989:  First "2.5D" rendered graphics
2003:  aboutGolf releases first 3D graphics
2007:  aboutGolf 3D/Etm engine unveiled



The very first PC golf simulation that aboutGolf produced 15 years ago applied rudimentary 16 colors graphics. Consideration was given to what at the time was a more graphically advanced approach of applying still photographs. But aboutGolf knew that this would severely limit future performance capabilities. Fifteen years later, with the release of its proprietary 3D/Etm graphics engine, aboutGolf is able to bring its courses to life with a moving, fully three- dimensional world. AND, the best part is that advances will be never-ending. Unlike with photo- based graphics, the 3D/Etm engine allows for virtually limitless advances.


"The graphics are unbelievable."
Jeff Rendall - Editor, GolfTheMidAtlantic.com

The 3D/Etm graphics engine advances:


• Dramatically improved skies with moving clouds and mist
• Improved weather such as fog that rolls in
• Dynamic cameras can produce any desired views
• Fully 3D objects with rich movement
• Extreme accuracy in ball flight and collisions
• Exponential texture resolution increase
• Flying birds and other animal and object movement
• Improvements in blowing grass and trees
• Improvements in waterfalls, oceans, and ponds

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